Showing posts with label art criticism. Show all posts
Showing posts with label art criticism. Show all posts

Sunday, May 21, 2017

Furry Art Archaeology project

I've started a little project on the side of my main blog. Basically I'll be sifting through old furry fandom art from my archives (mostly stuff from the fur.artwork.* newsgroups) and writing some musings and critical commentary about it:


This is something I've been wanting to do for a while, in part for personal amusement but also to put to the test the art theory stuff I've been learning in the last few years. Apart from the [Adjective][Species] blog (currently on hiatus) and the extremely rare insightful posts on furry image boards I think there is a sore lack of proper analysis of furry art, especially the naive furry art from the early years of the internet-based fandom which has cast the foundations for many of the tropes and quirks found in furry art today. I don't mean technical commentary but more all-around critical analysis: carefully observing the details and deconstructing images while trying to understand the concepts and emotions they were trying to convey, the context in which they were created, the aesthetic they drew upon, stuff like that. That's what I'll be trying to do with the new blog.

Don't expect any freudian nonsense though, like trying to infer an artist's sexuality from their art. I loathe that kind of art commentary and I hope this will become clear along the way.

I hope it will be of some interest for people other than me - I've been surprised myself seeing how even some of the crudest images can yield much more than they seemed to offer at face value. But at worst it will be a fun nostalgia ride for me and a way to figure out what I actually have in the archives.

Thursday, May 11, 2017

Zeuxis' centauress

An excerpt from Tummers, J.C. (2009):

There was already disagreement on the matter back in antiquity. On the one hand, craftsmanship was considered very important – witness an anecdote about the ancient painter Zeuxis, to which both the art theorists Franciscus Junius and Samuel van Hoogstraten refer. According to the ancient writer Lucian, Zeuxis had painted a picture of a female centaur suckling two baby centaurs, which he thought would be greatly praised for its craftsmanship such as the connection between the human skin of the upper part of the centaurs’ bodies and their furry lower bodies and legs. However, when Zeuxis displayed the work to a general audience:

'All of them praised most … the unusual aspect of the subject, and the novelty of its ‘message’, which was unknown to earlier artists. Thus when Zeuxis realized that the curiosity of the painting rather than his technique was capturing their attention and was putting the refinement of the work to one side, he said to his pupil: ‘Micion, cover it up and take it back home. These people are praising the raw mud of our art, but as for the lighting, how well it looks and how carefully done, they have nothing to say. The novelty of the subject surpasses the discipline of the execution’.

Zeuxis apparently did not agree with the preferences of his audience, and both Junius and Samuel van Hoogstraten use his comment about the audience focusing on the ‘mud of the art’ (droesem van de kunst) to stress the importance of knowing what aspects to praise in a painting.

I really really wish that particular picture had survived to this day, but alas it's lost like most ancient Greek-Roman paintings.

The anecdote is interesting though, whether real or fictional. Anthropomorphic beings feature often in Greek-Roman mythology and there are several instances of nonhuman creatures fostering and nursing heroes and even gods: in some version of the Greek cosmogony myth Zeus himself had been nursed for a period by the goat Amalthea. So the idea had to be quite familiar to the ancient Greek public and the nursing of Zeus had certainly been a recurring subject of art. Why were they so surprised by the subject of Zeuxis' artwork then?

The fact is the centauress was not nursing a human or a god, but her own children. This was quite the conceptual leap from the "mainstream" myth which played upon the contrasting natures of the foster mother and the infant and was ultimately focused on the human(like) nature of the latter. But it was also a conceptual leap from the typical epic depictions of mythical creatures. Those centaurs were engaged in a very mundane activity which didn't have any obvious reference to mythology.

I can imagine how puzzled the audience had to be, and it is not surprising at all that the skillful execution was overshadowed by discussion of the subject matter. Why did he choose that over the top subject? What was the point, the meaning of it? Cryptic symbolism or a mere gimmick? Did it have any artistic value at all?

Those are pretty much the same questions that furry art faces today when exposed to outsiders, and in fact a painting like that could very well be furry art created nowadays. The appeal is obvious to us furries. The intimacy and daily life of almost-human creatures is what furry is all about.

It sounds like Zeuxis' goals with that painting were exactly the same of many realist furry artists, down to the desire of being appreciated for skillful handling of anatomical difficulties... and the audience didn't understand his goals and focused on all the wrong things, just like it often happens with furry art.

The subject of nursing centaurs still appeared here and there in Western art, but it certainly wasn't as remarkable as it had been in a culture which had centaurs as part of its religious canon - or as it would be much later in the eyes of furry fans.




Thursday, July 7, 2016

Of monsters and animals

The Hooded Utilitarian is a comics blog that often discusses other media which have been traditionally considered "lowbrow", such as superhero movies, horror movies, space opera and TV serials. I don't like the smug tone that much of the articles and threads seem to have and I'm wary of the heavy political bias of many of the contributors, but I keep an eye on it anyway for the occasional piece about furries and other interesting insights which occasionally pop up. One of the latest articles is in fact insightful and close to the topics of my blog:
http://www.hoodedutilitarian.com/2016/07/die-shark-die/

I've rambled before about humanity vs. nature being an outdated and misleading story archetype, and such contemporary iterations of the story just keep proving how dishonest it is as a premise. You simply can't have a story about murderous giant sharks or pythons or whatever without fake science to justify it, because in the real world very few animals actually attack humans and such attacks happen in circumstances that are either too unlucky and odd to turn into a compelling story or stuff that movies don't want to deal with. The note about the mosquito is spot on as that's actually the most deadly animal for humans by a huge margin. (I recommend the first thirty or so episodes of the podcast This Week in Parasitism for extensive coverage of that and other related issues.)

The article mostly analyzes the power dynamics displayed in that story archetype and how they relate to racism. Racism in movies is a valid concern of course, yet the parallel feels a bit contrived to me. That's the typical humanistic approach of boiling everything down to internal conflicts of the human species and considering such conflicts the only problems that matter. But the culturally enforced conflict between humans and "the rest of nature" is a huge philosophical problem with its own dignity and it is very distinct from racism, even thought some of the dynamics are similar. I long for the day media critics will realize that a racist movie and a movie portraying sharks as worthless monsters are both flat out wrong.

As an artist I see this as an ethical issue which is especially pressing for fantasy/imaginative artists of all flavors. Making monsters out of creatures which are known not to be so is unethical. When you have to make up lies in order to paint some creature or individual as the bad guy, chances are you are being an irresponsible storyteller communicating a factually wrong message about the world to your audience.

If you really have to, at least use eldritch horrors which actually evoke the shapeless inner demons we can't control. I have my issues with Lovecraft but that's the one thing he got right: sadness, despair and hardship are closer to the indescribable Great Old Ones than to a CG shark. I don't see how defeating the ridiculously fake version of animal could give anyone a real feeling of empowerment.

Matt Lindley, Azathoth, 2012

Saturday, June 25, 2016

Only human characters are relatable (not)

I came about some interesting snippets from the blog of Mark Rosewater, head designer of the well know Magic: the Gathering card game. A common criticism among long time fans of the game is that as the game became more and more popular it moved away from the creative character designs and art styles found in the game's early artwork and settled on mainstream fantasy ideas which aren't really different from any other generic fantasy setting.

Adopting a mainstream style is understandable and was probably unavoidable for a game which didn't have a coherent lore from the start and grew to become one of the most popular games in the world, but other choices made by the designers don't make a lot of sense to me. For example in the game there is a kind of creatures known as "Slivers", which in their first few iterations were hive-minded insect-like creatures which granted special powers to each other where there were several of them in play.


In their most recent iteration though the art department abandoned that unique and very recognizable design, settling for a humanoid form which can't be told apart from a number of other generic humanoid monsters or even from the Eldrazi species developed in the latest expansions.


Comparing the game's current art with its early art there is an obvious attempt to represent a wider variety of human races, but the overall diversity of visuals in the game has decreased quite a lot. Now all the main storyline characters except for two are either humans or the Star Trek kind of aliens, that is humans with fancy makeup and some weird body feature. There are no more whimsical species introduced just for the sake of creativity or charmingly weird artwork such as that of Kaja and Phil Foglio, Ian Miller and a number of other early Magic artists.


Many of the creatures portrayed in early artwork didn't even feature in the game at all. Which kind of evil overlord would hire a giant bunny servant? Nowadays any marketing department would be mad about that and say it's stupid and alienates players, but actually when it happened it felt quite natural and was a big part of the aesthetic appeal of the game. It gave the impression that there was much more going on in the game's world than what was shown on the cards: they were just glimpses of a bigger picture. I feel this impression is vital in depicting a lively world as opposed to a simply coherent one, and it is something that the current practice of worldbuilding is extremely bad at with its almost exclusive focus on coherence and economy of ideas.

These are some of Rosewater's answers to questions about the change in Magic's design philosophy:


I would very much like to see some of these studies, but I guess he's talking about biased self-limiting studies such as those based on focus groups because those statements are clearly false in the general case (and the assumption that most creatures in the game must be "relatable" is frankly ridiculous, who would ever want to relate to a Sliver whatever its design?).

Characters don't need to be 99% human in order to be relatable, it all depends on the context. If we are talking about realistic psychological drama then yes, human characters are usually the most relatable. A book like Anna Karenina would be just confusing if the characters were aliens or anthropomorphic animals (even though I'm sure some fans of postmodernism would love it). But on the other hand books like Redwall or Incandescence can only work because the characters sport some degree of "otherness" from humans. The brand of My Little Pony: Friendship is Magic managed to capture millions of grown ups on top of its target audience of small children simply because the characters are very endearing and relatable as simplified cartoon horses.

But even sticking to mainstream fantasy stuff: the Lord of the Rings tries to convey enough feeling of realism that it would only work well with humanlike characters. Yet The Hobbit doesn't take itself nearly as seriously and I'm quite sure it would work just as well if the hobbits were replaced by anthropomorphic rabbits or something like that. (Tolkien always denied that the concept of "hobbit" had anything to do with "rabbit", although there is plenty of evidence that he associated the two, as pointed out by Douglas A. Anderson in his annotated edition of the book.) The ever growing popularity of furry art is a clue that anthropomorphic animals may be even more relatable than humans in the right context, for example when portraying sexuality in an idealized way.

In other words we relate to believable human characters but we are also eager to relate to unbelievable non-human characters. It's character design as a whole that matters for relatability, the interplay between psychological complexity and physical design of characters.

Such interplay can't be easily translated to formulas though, so it's not surprising that it's left to individual creativity and that a corporation trying to sell a game would rather choose limiting but safe formulas. Plus there are other factors at work, like the decrepit cultural convention that grown ups must only like gritty "realistic" stuff (which usually isn't realistic at all, but feels so because it's gritty and pessimistic). Still it's always annoying for me to see "only human characters are relatable" repeated as a mantra.

Sunday, March 27, 2016

A brief look at the job aspect of furry porn

http://www.cracked.com/personal-experiences-2060-were-professional-furry-porn-artists-6-on-the-job-lessons.html

This is one of the very first articles I've seen dealing more or less respectfully with furry artists and their job - a breath of fresh air after dozens of mainstream articles focusing only on internet gossip or fursuiting while giving only a passing mention the the true foundation of the furry fandom, that is anthro art and the fandom's commissions market.

I appreciate that the article doesn't try to hide the most common kind of anthro art (that is porn) behind a wall of awkward disclaimers and safe-for-work stuff. They writer didn't pick the best possible examples of furry erotica but that's hardly surprising given that furries are usually busy hiding their best artwork and the most interesting aspects of furry culture for fear that outsiders won't understand.

I also appreciate the choice to interview, among the others, Arania, an artist whose works full of body transformations and unbridled sense of wonder are closer to the roots of furry imagination than the more polished works of the most popular artists.

We are still a long way to go from a good rational analysis of anthro art, but it's a start.

Thursday, March 17, 2016

Artist notes: Blotch

"Blotch" is the pseudonym used by anthro artists Kenket (Tess Garman) and BlackTeagan (Teagan Gavet) during their very fruitful collaboration period which ran from 2006 to 2014. As a general rule BlackTeagan was responsible for the linework and Kenket for the coloring which was usually watercolors. Kenket has since become an extremely skilled painter while BlackTeagan is focusing on comics and ink drawing.

For simplicity I will refer to Blotch as a male since that's the gender of the fictional character they estabilished as the author of the pictures, a male anthro leopard.

Even though the two artists already had some visibility on their own, Blotch appeared on the furry fandom scene out of nowhere and quickly rose to become one of the most popular furry artists of the late 2000s and early 2010s, if not the most popular. This led to quite a lot of controversy as he was the first highly skilled artist to feature anatomically correct genitals on characters - and quite prominently so.

Big Bad Wolf, 2008

If this had been only a distasteful gimmick it would have died out quickly though. Porn sells, but not consistently and certainly not for the price tags which have been consistently associated with Blotch's art. In spite of silly internet myths there is only so much that impulse buying can do.

Blotch's art has been dismissed as mere porn by some anthro fans unwilling to admit that erotic artwork could be a credit to the genre, but it has other qualities which make it stand out as iconic anthro art, well worth of being presented as one of the most important achievements in our little genre.

Speaking of Love, 2010

Blotch's erotic art in particular could come across as kitschy because of its open sentimentality, but I would argue that that is a superficial impression and that the novelty of what it tries to express about same-sex relationships experienced by young people is more important than such academic criticism.

Does sex in art need to feel gritty, smug, overwhelmingly physical and/or openly political all the time? One would think so looking at the works of recognized masters of erotic art. I'll be using male gay artists as an example here just because Blotch's subjcts are mostly male-on-male love scenes, but the situation is pretty much the same for all flavors of erotic art. There are notable exceptions like Tom Bianchi or Charles Demuth, but in most cases, from Tom of Finland to Gengoroh Tagame, from Robert Mapplethorpe to Harry Bush, power relationships are the most common underlying theme. Dominance, submission and hardcore physical sensations seem to dominate, and so does (in Western artists at least) a visual language which acknowledges and openly encourages political readings.

On the other end of the erotic gay art spectrum yaoi art leans towards more romantic tones, but power relationships are still a very prominent theme. There's apparently no escape from same-sex relationships being associated with power struggles, even if only in the imagination, whether the art in question is aimed to a male, female, gay or straight audience.

And yet Blotch's art has seduced the furry audience by focusing on something else entirely: playfulness and day to day affection.

5 More Minutes, 2008

In spite of their idealized settings the best works of Blotch are gay slice-of-life art, and not of the absurdly contrived kind brought forward by some other furry artists. It is slice-of-life in that it attempts to capure ordinary moments of affection. Any couple of lovers with an open mind and an appreciation for animals and nature can't help but smile in front of the simple and yet hard to express truths found in those images.

Don't Stop, 2014

One has to look at Far East art from centuries ago such as Ukiyo-e or Indian sacred art in order to consistently find similar light-hearted portrayals of male-on-male sexuality.

Surge, 2011

This, I believe, is why Blotch's pictures have reached iconic status in furry art even though most of them don't depict specific characters (as is usually the case in the commission dominated market of furry art). They clearly answered a need for representation that a huge number of furries shared. Sentimentality is not a flaw if it's brought out where it had been unjustly excluded and underestimated before.

And again, genuinely positive depictions of sex in art are so rare that they certainly cannot be considered a stale subject.

Minimum Security Prison, 2011

In dog we thrust, 2007

Penis party, 2013

Even Blotch's more whimsical pieces are full of the same playfulness and positivity which are the hallmark of good erotic anthro art. Whatever the subject an observer always gets the feeling that the characters are having a great time no matter their exact relationship to each other (or lack thereof), and that sincere feelings are never entirely absent from the sexual act.

Will this kind of art ever be recognized as the achievement it is outside of the anthro art niche? It's hard to tell, because even inside its niche there are people who would never take erotic art at more than face value. But I really hope it will, because what anthro artists like Blotch have done really is new and interesting in the landscape of Western art.

Sunday, March 6, 2016

Symbolist art and the longing for anthropocentrism

This week I had a chance to visit an excellent exhibit about Symbolist artists being held in Milan. News of the exhibit had caught my interest because I didn’t have a clear overall view of the movement and I feel that fantastic artwork from that time period (late XIX century) is important for understanding how the representation of nature and anthropomorphism in art has evolved during the XX century. Here are my notes and reflections on the exhibit.

Representation of sexuality

The Symbolist movement was kickstarted by the works of Charles Baudelaire and other poets of the "accursed poets" group, who described modern life as gloomy and degenerate, dominated by greed, lust and the death of humanistic ideals. Symbolist artists in turn searched mythology and ancient iconography for visual metaphors they deemed appropriate to express their contempt for modern society. The supposedly dangerous nature of sexuality is a common theme in art of that age and is often dealt with by means of animal metaphors. Confident women in particular were often depicted as icons of lust, ready to prey upon men like snakes or sphinxes.

Baudelaire’s work can easily be interpreted as social critique because of its antagonistic nature and due to the fact it caused knee-jerk outrage when it was first published, leading to censorship and legal troubles for the artist. This is the classic interpretation suggested by the exhibit too: Baudelaire as a scathing critic of the ugly modern metropolis, longing for an ethically superior past and persecuted for that.

This interpretation never made a lot of sense to me though. Baudelaire was beyond any doubt an artistic genius, but his attitude towards society wasn't really that new. What he did was modernizing old tenets of conservative philosophy such as nostalgia for a supposedly more heroic past and the conflation of sensual love (as opposed to spiritual love) with death. But he clearly wallowed in the decadence he described as much as he castigated it.

The lasting success of gloomy Symbolist art after the initial outrage about its subject matter had settled down is a testament to the inconsistency of the critique it brought forward. Turns out people of the industrial age actually like decadence and self deprecation a lot: they want consuming lust and the other contemporary "evils" to be portrayed in detail on huge canvases.

Victor Prouvé, The voluptuous, 1889

Similar contradictions still runs strong today, with much of what passes for socio-critical art having no effect whatsoever on the real issues it addresses. Sometimes when I look at contemporary art of that kind it feels like passionate, consistent social critique as found in the works of Otto Dix or George Grosz never existed. If the Symbolists thought rampant degeneracy was threatening society maybe they shouldn't have contributed even more erotic artwork to art scene. (Of course they were wrong and they produced some great erotic artwork, but that's beside the consistency issue.)

Félicien Rops, Pornokratès, 1878

What does the constant philosophical bashing of sexuality, femalehood and instinct have to do with lamenting the death of humanism? If the nightmares and moral indignation of Baudelaire and the Symbolists were supposed to invoke a lost humanistic ideal then the death of humanism was probably a good riddance, because the world they longed for feels even more shallow than the “dirty” modern world.

If anything I would say they missed the absolute anthropocentrism of past ages (sometimes even theocentrism) rather than the more nuanced humanism which had led to the Age of Enlightenment.

Representation of nature

I’m also perplexed by how that longing for anthropocentrism is mistaken for a longing for “nature” or a “return to nature”. What kind of “nature” were the Symbolists longing for?

Félicien Rops, The Sphinx, 1882. Don’t you dare embrace your animal nature, the Devil will get you!

“Throughout your works I found again the solemnity of the grand sounds of Nature in her grandest aspects, as well as the solemnity of the grand passions of man” wrote Baudelaire in his famous letter to Wagner. Yet the core of Wagner’s art philosophy was the Gesamtkunstwerk, the “total work of art”, the aspiration to an all-encompassing artistic experience of reality tailored by humans for humans. This sounds at odds with any supposed aspiration to reconcile with nature.

I understand the awe of course. Great art can make us feel grand spaces and fleeting sensations we can only otherwise find in the wilderness. Many of the best works of art are, in the word of landscape painter Stapleton Kearns, “design installed upon nature”, and anthro art is possibly the most glaring example of redesigning aspects of nature to fit the artist’s whims. But anthro art, landscape art and wildlife art alike are almost always positive towards their sources, whereas the Symbolists were very negative in their portrayal of actual untamed nature.


Odilon Redon, Larvae So Bloodless and So Hideous, 1896

There is no better example of this attitude than the works of Odilon Redon. The exhibit hosted among other works his series of prints titled The origins (of the world). Taking inspiration from Darwin’s theories and from pioneering naturalistic artwork Redon was no backwards thinker and was well acquainted with contemporary science, yet a crippling sense of fear and disgust for the facts of nature seems to pervade his works. What did he imagine at the origins of the world? “Hideous” crawling larvae, “impotent” deformed animals, insane cyclops staring at the heavens as if disgusted by dirty old earth. It is a cosmogony of fear. Even his earlier and more lighthearted paintings never let go of the fear.

Arnold Böcklin was apparently more at ease with the forces of nature which he used to represent through classical mythical creatures such as satyrs and sirens. I quite like his portraits of those creatures. They look charming, funny, even goofy, sporting a touch of Rubens-esque liveliness.

But they are still disquieting creatures you would not want to deal with. Humans in his paintings are usually more blurry and undefined than the mythical creatures, as if they existed on a whole different level. In his work there are still subtle statements that humanity eventually triumphs over nature like a maiden turning the proud Unicorn into a blank-stared nag.

 Arnold Böcklin, Unicorn, 1885

All the various versions of his Isle of the Dead image feature man-made structures, suggesting that either the afterlife is a concept fabricated by humans for humans or a place reserved just for humans.

The late XIX century was a time of fast paced scientific advances like the Western world had never seen before. It's understandable that being confronted for the first time with the fact that nature was infinitely more complex than previously thought turned unsettled many people. But I can't help thinking that artists of the time missed a great opportunity to reexamine the attitude towards nature in art in the light of new scientific knowledge.

Among all the Symbolist currents only Les Nabis, a group of painters brought together by Paul Sérusier and inspired by the most optimistic works of Paul Gauguin and the Impressionist, attempted to moved on to a more wholesome depiction of nature. In their works the human element is often small and fleeting like a shadow. It is an integral part of nature, never in open conflict with it.

Georges Lacombe, The Yellow Sea, 1893

Representation of humanity

"Free man, you will always cherish the sea!
The sea is your mirror; you contemplate your soul
In the infinite unrolling of its billows;
Your mind is an abyss that is no less bitter." 

Charles Baudelaire, Man and the Sea, in Flowers of Evil

I cannot stand this kind of hyperbole about human nature.

Unfathomable, infinitely deep, absolutely free, cherishing the wonders of nature… humans aren’t really like that. Most of the time we are simple minded and confused and not too difficult to understand either. There is nothing soul crushing in admitting that. The world is big and complicated, there is plenty of interesting stuff to do to keep the human mind away from fear of meaninglessness even if we finally admit we aren’t the pinnacle of the universe.

It’s understandable that people would still cling to absolute anthropocentrism in the age of the Symbolists, but it’s baffling how much of an appeal it still has on people today. Such an outdated way of thinking about humanity can only lead to silliness such as art denouncing the evil powers of women and the supposed monstrosity of snakes. For an up to date mind in the world of 2016 snakes should mean beauty and complexity rather than danger.

Franz von Stuck, Sin, 1893

On a final note, the less known artist Galileo Martini stuck me as somebody who was able to see clearly beyond the smoke curtain of anthropocentric absolutism. It's hard for me to explain where such impression stems from. His works on display were mostly high contrast black and white prints depicing tales of violence and surreal figures. His Self portrait shows the artist himself as a surreal figure spawning ghosts through his hands and writings.

His subject matter is similar to that of other Symbolists, but in my opinion his handling of the subjects leaves no doubt as to what he considered the origin of human woes: our own hybris. We think of ourselves as omnipotent wizards but we are really just skilled illusionists. We cannot trascend our basic human flaws and we should not lie to ourselves about them.


Galileo Martini, Self portrait, 1911

The more I learn about Symbolists the more I feel torn between admiration for their creativity and aesthetics and annoyance for the backward worldview they convey. I feel similarly towards most of contemporary fantasy art, which is not surprising considering that it is in many ways a continuation of the Symbolist aesthetics and mindset.

A couple interesting readings:
- Full text of Baudelaire's letter to Wagner: http://www.thebluegrassspecial.com/archive/2012/april2012/pleasures-of-music-baudelaire-wagner.html
- Commentary about Odilon Redon’s sources of inspiration: http://www.19thc-artworldwide.org/spring03/76-spring03/spring03article/220-evolution-and-degeneration-in-the-early-work-of-odilon-redon

Wednesday, February 17, 2016

The Nayika as the lovers of all creature

Anonymous, The Nayika as the lovers of all creatures, 18th century

I couldn't find any precise information about this intriguing Indian picture. I like erotic Indian art a lot for its portrayals of joyous sensuality and this picture is no exception, it looks like a tongue-in-cheek celebration of lust as a basic animal instinct which drives all of nature. The anatomical correctness of most genitals and mating positions only adds to the good-natured humor of the scene.

I have to wonder why all the humans are women though (there is even a lesbian couple on the left) and why they are juxtaposed to images of animals couples. Nayika can be roughly translated as "heroine" or "woman archetype". I'm not familiar with critical readings of Indian art, but I would especially like to know whether it was meant to be just an enticing piece or some sort of satyrical picture denouncing women's lust. If this were Western art from the same time period the latter would certainly be the most likely reading since even the most sexually explicit art hasn't been safe from moralism or cultural propaganda in past Western history.

In the absence of specific information I'd rather think this image isn't meant to debase women though. Celebrations of fertility and female sexuality hold an important role in Indian culture (although unfortunately real life sexual freedom is another matter), and so do animals and oddities of nature, so it's not surprising that it would produce artistic depictions of lust crossing all barriers and cast in a positive light such as this one.

Sunday, January 31, 2016

Book notes: “Naked. The nude in America” by Bram Dijkstra


I’m very interested in some theoretical aspects of art, especially concerning representation of sexuality and imaginary creatures, so I try to collect any book on such topics which seems interesting. This one was a great read and even though I don’t fully agree with the author’s reading of some of the artwork it has given me a lot of things to reflect upon, so I expect I’ll be referring to it in future posts. But first an overview.

“Naked” describes how nudity has been dealt with in North American visual arts from the XVIII century down to our days. I bought it mostly because of its extensive coverage of XIX and XX century nude art, which is often dismissed by the art critics still hellbent on selling modernism and conceptual art as the only worthwhile products of that period. As stated on the front flap of the book though Djikstra is a cultural historian rather than an art critic, and it shows in a positive way in his rational, sequential, analytical approach. Many of the artists and works mentioned in the book are new to me and it helped me fill knowledge gaps between more famous names, as well as actually explaining some of the contempt for XIX century art and XX century figurative art.

The main thesis of the book is that much Western nude art was (and in some cases still is) built on symbolism which stemmed from oppressive, sexist, racist, or even outright insane sociopolitical theories about sexuality. Such theories were popular at the time the paintings were created and most of them have been discredited or forgotten, but contemporary figurative art and illustration still happens to draw upon the old symbolism, sometimes willingly, sometimes out of ignorance of the original meaning of certain symbols and clichès. There is fairly convincing evidence for this thesis coming both from visual analysis of the artwork and from explicit statements by artists, writers, critics and censors of the past.

Franz von Stuck, Il peccato (Die Sünde), 1893

An example of outdated symbolism is the predatory sorceress/temptress/amazon clichè which is still relatively common in fantasy art but used to be common in highbrow art too up to the early XX century. This is a concept I’m especially interested in given the half-human half-animal nature of my subjects. It is very ancient symbolism going all the way back to sirens, harpies, the sphynx of Oedipus and other mythological figures. The depiction of naked, sexually intimidating women with animal traits or accompanied by dangerous animals such as snakes used to be a commentary on how women’s wild, beastly sexual urges were supposedly dangerous and destructive.

Keeping all due differences in mind, erotic furry/anthro art is at its core a subversion of that symbolism. Being part wild animal is not a liability but as an asset - something humorous and even appealing.

BHawk, Her Own Personal Space Heater, 2013

Only time will tell whether this is just an aesthetic preference of few people or a symptom of deeper cultural changes in the perceived relationship of humans with nature. We are animals after all and I believe we need to seriously come to terms with the "uncivilized" parts of our mind, so to speak, if we want to keep our sanity in an increasingly complex, manufactured world. But regardless of personal philosophy I think erotic furry art is a very logical progress in the historical process described in the book. I'm fairly sure one day it will deserve its own chapter (or at least a mention) in a similar essay.